JoshWithrow
01-07-2008, 07:23 PM
I seem to have grasped configuration of this game pretty well in it's current state.
Download Bowling Evolution Setup File: Click Here (http://www.download.com/Bowling-Evolution/3000-7413-10544971.html?part=dl-BowlingEv&subj=uo&tag=button)
That will get you started in playing. Once you've fooled around with it and are ready to begin customizing the game, you can start with what's here.
Also, to save yourself some time, check out the Ball Textures thread over at the Bowling Evolution Forums (http://www.bowlingevolution.com/forum/topic.php?id=34)
Ball Customization:
To start you off I have a Photoshop file that I've put together (and included a Tuff pattern) to illustrate how to make ball textures.
Ball Customization Template (Adobe Photoshop File): Click Here (http://www.myserverguy.com/BowlingEvolution/BallGuide.psd)
Once you have that, all you need to do is replace the ball surface images (inserts/slugs already arranged) and make sure that they at least cover the red/blue areas on the first layer (Original Ball Guide).
Once you export your visible layers as a JPG, move it into the C:\Program Files\Bowling Evolution x.xx\ball_textures\ folder.
Now, you have to create your ball in the ball config file. This is found at C:\Program Files\Bowling Evolution x.xx\config\balls.conf file. Open the file, and add a new ball entry anywhere in the file (just keep with like practices - aka FOLLOW THE PATTERN illustrated throughout the file).
Here is the ball entry for my Tuff.
ballconfig_item {
name = "Hammer Tuff"
weight = 15
texture = "ball_textures/hammertuff.jpg"
minfrictionfactor = 0.01
maxfrictionfactor = 0.12
}
The minfrictionfactor will determine when your ball pics up a roll. The higher the number, the sooner (0 would be unrealistic so I used 1).
The maxfrictionfactor determines how much grab the ball has on dry sections of the lane. The higher the number the more the ball grabs, but I've found anything above say a 55 to be "unrealistic" in it's movement. You can go as high as you like, but to be quite honest you start losing the realism.
The texture setting points to where the ball texture file is. If you copied your ball texture into the recommended C:\Program Files\Bowling Evolution x.xx\ball_textures\ folder, then all you'll need to do is change the actual file name.
Lane Customization:
The basics are this... Bowling Evolution utilizes JPG files with different shades of grayscale to determine oil pattern and density. Black is no oil, white is superwet, shades of grey are anywhere in between.
Creating patterns is a hot topic over at the Bowling Evolution Forums (http://www.bowlingevolution.com/forum/). Apparently what you need to do is use LIGHTER shades of gray vs darker shades, as it interprets dry pretty quickly.
But, to save us all some time, somebody over at Bowling Evolution Forums (http://www.bowlingevolution.com/forum/) has created some pretty accurate patterns, including the Masters, Tournament of Champions, as well as a House Shot (Exactly what the shot looks like at my home lanes funny enough) and the PBA patterns!
Download: Click Here (http://www.myserverguy.com/BowlingEvolution/Originals.zip)
The easiest thing to do is save these in a folder inside the C:\Program Files\Bowling Evolution x.xx\oilpatterns\ folder and never move them, but rather copy one, everytime you want to change patterns. For instance, I have mine saved in a folder called C:\Program Files\Bowling Evolution x.xx\oilpatterns\originals\.
To change oil patterns you need to copy the C:\Program Files\Bowling Evolution x.xx\oilpatterns\ folder, delete the existing oilpattern1.jpg file, and rename the file you coped to oilpattern1.jpg. Then when you fire up the game that's the pattern that you'll be using.
Download Bowling Evolution Setup File: Click Here (http://www.download.com/Bowling-Evolution/3000-7413-10544971.html?part=dl-BowlingEv&subj=uo&tag=button)
That will get you started in playing. Once you've fooled around with it and are ready to begin customizing the game, you can start with what's here.
Also, to save yourself some time, check out the Ball Textures thread over at the Bowling Evolution Forums (http://www.bowlingevolution.com/forum/topic.php?id=34)
Ball Customization:
To start you off I have a Photoshop file that I've put together (and included a Tuff pattern) to illustrate how to make ball textures.
Ball Customization Template (Adobe Photoshop File): Click Here (http://www.myserverguy.com/BowlingEvolution/BallGuide.psd)
Once you have that, all you need to do is replace the ball surface images (inserts/slugs already arranged) and make sure that they at least cover the red/blue areas on the first layer (Original Ball Guide).
Once you export your visible layers as a JPG, move it into the C:\Program Files\Bowling Evolution x.xx\ball_textures\ folder.
Now, you have to create your ball in the ball config file. This is found at C:\Program Files\Bowling Evolution x.xx\config\balls.conf file. Open the file, and add a new ball entry anywhere in the file (just keep with like practices - aka FOLLOW THE PATTERN illustrated throughout the file).
Here is the ball entry for my Tuff.
ballconfig_item {
name = "Hammer Tuff"
weight = 15
texture = "ball_textures/hammertuff.jpg"
minfrictionfactor = 0.01
maxfrictionfactor = 0.12
}
The minfrictionfactor will determine when your ball pics up a roll. The higher the number, the sooner (0 would be unrealistic so I used 1).
The maxfrictionfactor determines how much grab the ball has on dry sections of the lane. The higher the number the more the ball grabs, but I've found anything above say a 55 to be "unrealistic" in it's movement. You can go as high as you like, but to be quite honest you start losing the realism.
The texture setting points to where the ball texture file is. If you copied your ball texture into the recommended C:\Program Files\Bowling Evolution x.xx\ball_textures\ folder, then all you'll need to do is change the actual file name.
Lane Customization:
The basics are this... Bowling Evolution utilizes JPG files with different shades of grayscale to determine oil pattern and density. Black is no oil, white is superwet, shades of grey are anywhere in between.
Creating patterns is a hot topic over at the Bowling Evolution Forums (http://www.bowlingevolution.com/forum/). Apparently what you need to do is use LIGHTER shades of gray vs darker shades, as it interprets dry pretty quickly.
But, to save us all some time, somebody over at Bowling Evolution Forums (http://www.bowlingevolution.com/forum/) has created some pretty accurate patterns, including the Masters, Tournament of Champions, as well as a House Shot (Exactly what the shot looks like at my home lanes funny enough) and the PBA patterns!
Download: Click Here (http://www.myserverguy.com/BowlingEvolution/Originals.zip)
The easiest thing to do is save these in a folder inside the C:\Program Files\Bowling Evolution x.xx\oilpatterns\ folder and never move them, but rather copy one, everytime you want to change patterns. For instance, I have mine saved in a folder called C:\Program Files\Bowling Evolution x.xx\oilpatterns\originals\.
To change oil patterns you need to copy the C:\Program Files\Bowling Evolution x.xx\oilpatterns\ folder, delete the existing oilpattern1.jpg file, and rename the file you coped to oilpattern1.jpg. Then when you fire up the game that's the pattern that you'll be using.