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View Full Version : Bowling Evolution Help (Balls, Lanes, Etc)


JoshWithrow
01-07-2008, 07:23 PM
I seem to have grasped configuration of this game pretty well in it's current state.

Download Bowling Evolution Setup File: Click Here (http://www.download.com/Bowling-Evolution/3000-7413-10544971.html?part=dl-BowlingEv&subj=uo&tag=button)

That will get you started in playing. Once you've fooled around with it and are ready to begin customizing the game, you can start with what's here.

Also, to save yourself some time, check out the Ball Textures thread over at the Bowling Evolution Forums (http://www.bowlingevolution.com/forum/topic.php?id=34)


Ball Customization:

To start you off I have a Photoshop file that I've put together (and included a Tuff pattern) to illustrate how to make ball textures.

Ball Customization Template (Adobe Photoshop File): Click Here (http://www.myserverguy.com/BowlingEvolution/BallGuide.psd)

Once you have that, all you need to do is replace the ball surface images (inserts/slugs already arranged) and make sure that they at least cover the red/blue areas on the first layer (Original Ball Guide).

Once you export your visible layers as a JPG, move it into the C:\Program Files\Bowling Evolution x.xx\ball_textures\ folder.

Now, you have to create your ball in the ball config file. This is found at C:\Program Files\Bowling Evolution x.xx\config\balls.conf file. Open the file, and add a new ball entry anywhere in the file (just keep with like practices - aka FOLLOW THE PATTERN illustrated throughout the file).

Here is the ball entry for my Tuff.

ballconfig_item {
name = "Hammer Tuff"
weight = 15
texture = "ball_textures/hammertuff.jpg"
minfrictionfactor = 0.01
maxfrictionfactor = 0.12
}

The minfrictionfactor will determine when your ball pics up a roll. The higher the number, the sooner (0 would be unrealistic so I used 1).

The maxfrictionfactor determines how much grab the ball has on dry sections of the lane. The higher the number the more the ball grabs, but I've found anything above say a 55 to be "unrealistic" in it's movement. You can go as high as you like, but to be quite honest you start losing the realism.

The texture setting points to where the ball texture file is. If you copied your ball texture into the recommended C:\Program Files\Bowling Evolution x.xx\ball_textures\ folder, then all you'll need to do is change the actual file name.


Lane Customization:

The basics are this... Bowling Evolution utilizes JPG files with different shades of grayscale to determine oil pattern and density. Black is no oil, white is superwet, shades of grey are anywhere in between.

Creating patterns is a hot topic over at the Bowling Evolution Forums (http://www.bowlingevolution.com/forum/). Apparently what you need to do is use LIGHTER shades of gray vs darker shades, as it interprets dry pretty quickly.

But, to save us all some time, somebody over at Bowling Evolution Forums (http://www.bowlingevolution.com/forum/) has created some pretty accurate patterns, including the Masters, Tournament of Champions, as well as a House Shot (Exactly what the shot looks like at my home lanes funny enough) and the PBA patterns!

Download: Click Here (http://www.myserverguy.com/BowlingEvolution/Originals.zip)

The easiest thing to do is save these in a folder inside the C:\Program Files\Bowling Evolution x.xx\oilpatterns\ folder and never move them, but rather copy one, everytime you want to change patterns. For instance, I have mine saved in a folder called C:\Program Files\Bowling Evolution x.xx\oilpatterns\originals\.

To change oil patterns you need to copy the C:\Program Files\Bowling Evolution x.xx\oilpatterns\ folder, delete the existing oilpattern1.jpg file, and rename the file you coped to oilpattern1.jpg. Then when you fire up the game that's the pattern that you'll be using.

Crusher279757
01-07-2008, 11:57 PM
I'm getting a headache.

JoshWithrow
01-08-2008, 10:55 AM
Are you kidding? This is the simple stuff ;)

Hammerhead1987
01-08-2008, 12:06 PM
What is a good minfrictionfactor and maxfrictionfactor for a 16lbs BWP?

JoshWithrow
01-08-2008, 12:15 PM
For a highly polished ball, use a minfrictionfactor of 0. Then, use a maxfrictionfactor of 45 to start, and adjust higher/lower to get it reacting close to what yours does IRL.

ballconfig_item {
name = "Hammer Black Widow Pearl (OOB)"
weight = 16
texture = "ball_textures/blackwidowpearl.jpg"
minfrictionfactor = 0.00
maxfrictionfactor = 0.45
}

TenPinSniper
01-09-2008, 01:38 AM
For some reson this game starts up and crashes before I can get a ball down the lanes or right after it hits the pins. Just depends how quick I get the first ball off.

I've reinstalled the game a couple of time and downloaded it twice. Guess I might reload the PC, soon enough anyway. Since I've added some new hardware and software.

Has anyone else had any problems?

JoshWithrow
01-09-2008, 02:08 AM
Nope. Mine flies.

Boomersooner33
01-12-2008, 02:33 PM
How do you change the look of the pins???

NeoWidow18
01-13-2008, 04:34 PM
If someone could give me the numbers for a NMB, BWP, TNV, NVS, LevRG, and N'Sane LevRG. I dont know when to start the roll or the lenght thing. Any help would be great.

Rowdy
01-15-2008, 12:29 AM
All this work for a computer GAME??? Real bowling ain't that much hassle.

JoshWithrow
01-15-2008, 12:34 AM
If someone could give me the numbers for a NMB, BWP, TNV, NVS, LevRG, and N'Sane LevRG. I dont know when to start the roll or the lenght thing. Any help would be great.

That's a hard one. The numbers will vary depending on drilling and surface. I'd have to know what the ball reacts like before I could even start.

JoshWithrow
01-15-2008, 12:43 AM
How do you change the look of the pins???

You can find skins for the pins posted over at the Bowling Evolution Forums.

Sparehater
01-15-2008, 02:54 PM
I downloaded, the game, but i don't have any bowling evolution folder at all on my comp. Any reason why???

Daorge
01-15-2008, 03:34 PM
You downloaded the game, but did you install it?

The default location is in "C:\Program Files\Bowling Evolution 1.07" for the current version of the release

Daorge
01-15-2008, 03:36 PM
If someone could give me the numbers for a NMB, BWP, TNV, NVS, LevRG, and N'Sane LevRG. I dont know when to start the roll or the lenght thing. Any help would be great.

They have some of the numbers and graphics for those balls over at the Bowling Evolution forums, I would check there to see if you can get them, then tweak the numbers a bit if you'd like

NeoWidow18
01-30-2008, 10:43 PM
I little something for those of you who are playing bowling evolution. :p

http://i64.photobucket.com/albums/h176/dragom_mage/NoMercy-1.jpg

http://i64.photobucket.com/albums/h176/dragom_mage/Toxic.jpg

http://i64.photobucket.com/albums/h176/dragom_mage/Anger-1.jpg

Tell me what ya'll think. And If anyone can come up with the numbers then that would be great.